Monday, 20 November 2017

Yet another Chinese building base!

This is my third building base for China and probably my favorite (so far).

The look is of a rich merchants 'summer house'. The moon door is soon to be in the catalogue but I thought it would be nice to utilise it in a build. The garden is supposed to be more upper class than the others but some of the details might be a bit anachronistic as there's not a lot of info available (that I could find in the limited time I spent researching) .

The house uses the roof of CR02 and foam core walls with some lasered window shutters, microstrip detailing and a wooden door. The lanterns are just wooden beads painted accordingly. The small side building is soon to be in the catalogue as well.

The white grass in the garden is supposed to represent 'silver grass', a native grass type in east Asia. I don't think I've got it quite right and at some point I'll give it another go. I'd like, at some point, to make a large walled garden (maybe part of the summer palace that was in Peking) but we'l see.

On to the pictures :-)















ttfn

Friday, 17 November 2017

Yeehaw!

Or words to that effect...

Just a quick post today of a Wild West water tower I was asked to make. It's pretty much all balsa wood apart from the water and the base. Hopefully the wip shots will go someway to explain the construction method rather than my ramblings.

There's still the ladder and water pipe to go but they can wait for a while until it is needed in a few weeks.









ttfn

Monday, 13 November 2017

Some more 15mm Japanese building bases

Got some more of these to do and I've upped the details a little from the last lot I did. There's a few log piles, a gateway and a well. I am also looking into doing a 15mm accessories set or two for the catalogue but that won't be for a while yet.

Fairly standard treatment for the groundwork and growies but with the addition of some tufts here and there to help break up the monotony.

Couple of wip shots first and then onto the finished ones.

The figures are Peter Pig and are based on 25mm squares.
















ttfn

Friday, 10 November 2017

200,000!

Just a quick post to say a big thank you to all those who come here to have a look, follow, comment and put up with mediocre ramblings  :-)

Thank you!

Here's a picture :-)

ttfn

Thursday, 9 November 2017

Some more Rogue Trader?

And why not :-)

Just a sentinel for he Imperial Guard for now but I've got a few metal troopers primed.

In hindsight I'm not to sure about the lascannon but it's on a peg and could do some work to it. It has bee suggested that t could be chin mounted but we'll see after I've had a play with it first. I've also got some vincent black shadow bikes, some dreads and a couple of rhinos that'll get the same codex grey paint job (nice and easy).

I also got some more orks done and a cyboar rider with a family shot at the bottom.






ttfn

Sunday, 5 November 2017

Akira catch up (picture heavy)

Some of you may remember that I started an Akira/manga style project a few years ago and as usually happens with projects of mine it was left for a bit but now it's come around again for some more work on it.

The basic premise is for a game set in a near future, slightly distopian Tokyo with a typical array of small mecha, gangs and militarised and private police forces. Some of the figures and mecha have been painted, enough for a game even but as with all my projects, it's all about the terrain.

A small selection of the figures can been seen here and more will be added in the following weeks, months, years etc lol.

Firstly, a small recap of the buildings and design intent so far.

The basic game layout will be a modular 3' x 3' using 300mm squares. My normal terrain boards are 600mm x 600mm but the smaller size allows for ease of storage and a bit more modularity. The small size of the game board is because it's taking long enough to make buildings for this size, let alone anything larger lol. Below are a couple of screen shots of some of the cad work I've done so far.




The project isn't following any particular plan, I'm just adding to it as and when although I really need to go back and finish some of the buildings and vehicles I've started.

Below are a few shots of some of the buildings I've got so far, some need finishing as mentioned but they are mostly done on the exterior. One thing to mention is that some of the buildings lift off floor by floor but I think for the game this won't happen, it'll just be a series of printed floor plates on the side of the table so players know which floor and building they are in.

For the buildings that lift off, there's still quite a bit of work to get the interiors done.











Of course, what's a project without all the little things that make it come alive! One thing that's noticeable about Japan is the amount of stuff that gets crammed into such small spaces. For gaming terms this would be impossible but I'm trying to give it a go. The roof tops have an awful lot of bits and pieces and although I've started to fill the current roofs up there's still a bit to go. I've also made a start on some street furniture beginning with the ever famous vending machine!








The next thing is the expressways that snake their way through between the buildings (and tend to appear in anime quite often). Again, these fit the 300mm 'template' and come ever so close to the buildings but this is the actual case in many a situation. There are lights on the top and will be underneath as well as one of the general ideas is to light the whole board and potentially play with the house lights off... Let's see how that goes lol.





Next we go underground to allow for true multi-level gaming. I thought it would be good if each 300mm board could be lifted off to reveal basements and an tube network. The tube station has been the most progressed but I've also stated on some basement bars and will probably do a sewer.






And finally, just for a bit of fun I made a small building site, just to break up the amount of work lol.



So, as you can see, plenty done but plenty still to do...

ttfn